02 / work / novahistoria
NovaHistoria
An AI-driven, turn-based historical sandbox RPG.
in development
← all projectsnovahistoria

01 / problem
Problem
History games built on fixed menus tie the player to pre-written options. A game that understands a free-text action and changes the world accordingly can't be built the classic way.
02 / solution
Solution
A game on a real world map where you play a single character, not a country. An AI “game master” resolves your actions and generates world events.
03 / highlights
Highlights
- An AI game master resolves free-text actions
- AI-generated world events
- AI NPCs with personality and memory
- Selectable eras: 1444, 1800, 1936
- Real world map built on Natural Earth data
04 / tech sheet
Technical sheet
- status
- in development
- platform
- web
- frontend
- React 18
- TypeScript
- Vite
- Tailwind CSS 4
- Zustand
- map
- MapLibre GL
- Natural Earth verisi
- backend
- Supabase (PostgreSQL, RLS, Auth, Edge Functions)
- sunucu tarafı proxy üzerinden LLM erişimi
- testing
- Vitest
- Playwright
- access
- no public link
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